The video is set at a rate about 10 times faster than real and represents a ZBrush session lasting about 20 minutes. Simple metamorphosis of the previous hand to a demon hand (more proper for my Spawn character) Transforming a human hand in a demon hand in zbrush In the final part we move to higher levels of subdivision and we add fingernails using masks and other details, using mostly the DAM Standard brush. Then we switch to intermediate levels of subdivision, adding detail mainly by using the Standard and Clay brushes. In this phase we also define “polygroups” for fingers and palm in such a way as to facilitate the selection of individual areas for further processing. In the first part of the video we start working on the lowest levels of subdivision, trying to correctly set the volumes of the palm and fingers. The video is set at a rate about 10 times faster than real and represents a ZBrush session lasting about 1 hour and a half. Starting from the simplest cube the base operation used is the extrusion coupled with the lasso selection… faster, simple and effective! Hand Sculpting in zBrush In this video is recorded a 10min session of zBrush 4R2 where I’ve modeled a simple base mesh of an hand ready to start sculpting. The video is set at a fast rate, the real session lasted about 10min. Get the latest Flash Player or Watch this video on YouTube. The Adobe Flash Player is required for video playback.
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